Warp events are controlled by a hidden value that this article will refer to as the warp counter. However, research that requires warp to obtain (and thus, all other research that depends on that research) will be inaccessible as long as this feature is enabled. This will prevent all players from gaining warp and prevent all warp events from occurring.
Warp mechanics can be suppressed by enabling "wuss mode" in Thaumcraft's mod configuration file. "Surely there must be a way to stop these headaches?" Only sticky and permanent warp count toward this requirement. Each one will be given to the player automatically during the next successful warp event if they have the necessary minimum amount. There are three pieces of research that require the player have a minimum amount of warp to unlock. Otherwise, severity of warp events can be slightly reduced by wearing a thaumium fortress helm augmented with the mask of the grinning devil. Warp events will not occur to players with the Warp Ward effect. Most events are further signposted to the player by a chat message describing what has just occurred. In addition to their primary effect, all warp events will be accompanied by an intense headache represented by a pulsating darkening of the edges of the screen and a soft heartbeat sound effect. The events that are able to occur, their frequency, and their severity correlate with the amount of warp the player has, and how often the player gains new warp. The primary manifestation of warp comes in the form of random events that will occur at random intervals. This kind of warp will be referred to in this article as item warp. In addition to active warp, certain tools and armor have the Warping attribute, which will temporarily add the amount of warp specified by the Warping level to the player for as long as the item exists within the player's inventory. Permanent warp, which cannot be removed by normal gameplay meansĪ player can roughly monitor their levels of all three kinds of active warp by holding a sanity checker."Regular" warp (internally referred to as " sticky warp") which does not fade on its own, but can be removed by specific methods.Temporary warp, which will slowly fade away over time.There are three distinct kinds of active warp: The most common form of warp is gained when a player engages in specific forbidden activities, which for the purposes of this article will be referred to as active warp. A sanity checker displaying a player's current warp.